Saturday, November 21, 2009

Necromunda


Just like Gorkamorka, all of my Necromunda terrain has disappeared over the years. This is a big problem, because in order to play Necromunda, you NEED multilayer industrial terrain. Therefore, I will now scratch build replacements out of foam core and junk bits. Here is the beginings of the first building.

Current gaming

It's been a loooong time since my last post. This is because life has become too chaotic to regularly schedule Dnd time. So now I've been focusing on all things relating to Warhammer 40K. I've been buying up and painting butt-loads of Eldar. The way I've been regulating my purchases has been to completely paint a purchase before going out and buying more. It's worked like a charm, I have like 2000 points completely painted.

Another thing I've been doing is making and painting terrain. It started with me needing an Ork fort for Gorkamorka. The original box came with one, but over the last fifteen years, that flimsy piece of cardboard has long since been thrown away. So here are some pics of the one I built.















































Sunday, September 6, 2009

New Adventure Path

The gaming group is starting on Rise of the Runelords today. Finally, yay! We've been trying to play this for about a year or two. Two many chaotic life events got in the way. I'm playing a paladin.

Can't remember anyone ever playing a paladin in a game I ran. People just don't really like playing a guy who can't torture or maim for information. I think it will be an interesting experience. Force me to role play. At least enough to convince the rest of the party to hold back on the usual dungeoneering atrocities.

I think my initiative is low enough that when fights go down, it won't be me who throws the first blow. Think this will help with some moral dilemmas. Also, the ability to detect evil will help me wade through ethical conundrums.

Can't wait to shove my Great sword down a goblins throat. That is totally acceptable good guy behavior.

Monday, August 31, 2009

TPK!

So last night our whole party died. A couple of sessions ago, our rogue got bitten by a Vargouille. My cleric wasn't high enough level to cure disease her, so we had to go deeper into the dungeon with out rest to find the Mcguffin to cure her. The Kobold King and his chainsaw wielding guard laid us low. Oh well, that's an acceptable risk when playing. Now I get to make a new character, Huzzah!

Sunday, August 30, 2009

Sunday!

It seems like Sundays as gaming days are ramping up again as fall looms near. Tonight is Jum-jums game. Yay! Changing all of our 3.5 characters over to pathfinder. Now my evil gnomish cleric can generate a flipping death field! I took a feat so that the party won't get melted by it, but everything else that isn't undead? I'm like the arc of the flippen covenant.

Monday, August 24, 2009

Dungeoneering movies

Just finished watching Raw Meat (Death Line in the UK). I've been hearing about this movie for years from both my parents. See, when we start talking about obscure and bizarre movies, this one always comes up. They saw it on one of their earliest dates, and couldn't remember the title. All they could remember is that it involved cannibals in the sewers, and that all they could say was "Maah dee daaaah"

So I found it, through a guy I work with who is also all about obscure music and movies. It's all that's good about seventies horror, and British to boot. Kinda like the Abominable Dr. Phibes.

So back to dungeoneering, the whole movie is centered around these cannibals. Subway workers who were trapped in the 1890's and have been living off of each other and anyone they can get their hands on. So they have a sweet dungeon complex. Sweet in the "reasonable ecology of a dungeon" sort of way.

They've got living areas (well, a cot, a booze still, and lamps), a tomb (full of loot covered dead cannibals), a "pantry", a means of exit/entry, a reason for being down there, and a ton of rats.

Mainly, the dungeoneering aspect is best represented by the imagery, and reactions of the police when they get down there. Just to see how normals might react to a critter lair. Cuz these flesh eating limeys weren't too far removed from orcs, morlocks, or measels.

Saturday, February 28, 2009

Do not play after dinner!


Finally got to play Talisman last night! This is a game I have been wanting to play for as long as I could remember. During the peak of my game buying days, this bad boy was out of print. By the time it had came back into print, my interest had waned considerably. Lucky for me, Jum bought a copy.

We all knew this game would take a long time to play. Hours and hours, by all accounts. When dealing with a game like that, you need to start it in the afternoon, make a day of it. Not gonna happen. Nobody wants to sit down to play a game before seven o' clock. That's just the way things go.

So after dinner, and with beers, we tried to blast through this one. Of course everyone was going to get too tired to finish. It was loads of fun though, and I keep obsessing about playing it again. Even though we didn't finish, we at least learned how to play, and got a handle on what it would take to win.

I read that they are going to start releasing expansions for it, like Talisman Dungeon. The only expansion I want to play is Timescape. That's the one least likely to get released. Guess I'm never going to get to play as a Chainsaw Warrior or Astropath.