Got bored at work, started thinking about building a campaign world. This has been in the back of my brain since I downloaded When the Sky Falls from Rpgnow. It's a supplement detailing what would happen to a fantasy world if meteors started raining down on it. I guess you could do it to an existing world, but what's the fun in that? I'd rather carefully craft a world, then unleash a randomized series of cataclysms on it.
So, to do this I came up with shortcuts and vague ideas. The basic idea is to draw up a map on an erasable vinyl hex map, then drop a bunch of counters on it to see where the meteors hit. To name the places on it, I decided to come up with a half-assed fantasy language. Kinda like Tekumel, but lazier. My language only has twenty syllables. Figure I might make them sacred runes or something, or just make it part of the language. I did this because I like the random Chinese name table in palladium's Mystic China. Here's the table so far.
To generate a name, roll twice. For a last name, roll twice and add -Dra for daughter of, -Gon for son of. Still working on suffixes to denote villages, towns, and cities. Something like our -burg, -ville, -opolis.
I intend on attaching meanings, colors, and runes to these at some point. For the planet itself, I used the system generation tables from Traveler book 6, scouts. It makes this world only 2,ooo miles in diameter, orbiting a binary star. No moons, only 20% water, with a thin tainted atmosphere. Right now I'm stuck on whether this is going to be DnD, or D20 future/modern set during a pre renaissance era.
this game does not exist
5 weeks ago